Hello everyone,
The second miniature from Wave 2 has now been completed for our army: Zeratul, the Dark Prelate. This miniature, which is not a limited edition this time, was a real pleasure to paint. Surprisingly, it was also a fairly quick project to complete, while offering a welcome change from our army’s usual Protoss colour scheme.
As far as the rules are concerned, although we already covered Zeratul in our Wave 2 review video, our opinion of this character remains somewhat mixed. Let’s take a closer look at his abilities:
- One With the Shadows: Zeratul regains the HIDDEN status after each action, making him difficult to target with ranged attacks.
- Master Warp Blade: 4 attacks, hitting on 3+ and dealing 2 damage per hit, with Surge against Light and Armoured units. Its INSTANT keyword prevents the target from using reactive abilities. In addition, Shadow Strike allows him to punish units that engage him in melee, inflicting Hits 4 (1) for 1 PE.
- Void Prison: For 1 PE, this ability slows nearby enemy units around the token by applying the Speed (2) penalty.
- Void Blink: Allows Zeratul to teleport up to 6 inches.
- Sentenced to Death: For 1 PE, grants Critical Hit (2) against a targeted unit.
- Prophetic Vision: For 1 PE, and repeatable, this ability grants him an Evade 4 that cannot be modified.
I find Zeratul particularly interesting for a Protoss army focused on mobility and tactical control. He is not simply another fighter, but a threat that forces the opponent to adapt their deployment.
However, he remains fragile, expensive in points and heavily reliant on PE. His main drawback is precisely his PE consumption. He can require 3 to 4 PE in a single turn to fully exploit his potential. This is a valuable resource that competes with the other Protoss units and abilities.
We hope you enjoy the paint job! Although this is the last miniature from Protoss Wave 2, we are already working on painting a unit of Nerazim Watchers. The idea is to make them stand out clearly from our Adepts while also giving us the opportunity to experiment with some new strategies.
We really need to put Zeratul through more extensive testing to get to grips with his abilities. The beta didn’t give us a clear picture of what he brings to the table, unlike Artanis, who could unleash considerable power without requiring quite as much strategic planning.
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