Reviews : The Big Summer Preview 2026 Age of Sigmar

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Hello everyone,

This is the final article in our Games Workshop Summer Preview review, and we’re ending on a high note with Age of Sigmar. We’ve been waiting for them for a long time: the Ogors are finally back, and it’s safe to say they did not disappoint.

The range was definitely beginning to show its age, and this major wave of new releases gives it a well-deserved second life. Rather than simply updating the existing kits, Games Workshop has clearly chosen to push the army’s visual identity in a darker, more brutal, and more believable direction. The new Ogors retain everything that makes them unique while gradually moving away from the slightly comical appearance of some of the older miniatures.

The new Tyrant was something of a surprise. The previous model wasn’t actually that old, so we weren’t expecting to see it replaced so soon. The biggest advantage of the new kit is undoubtedly the wide range of build and weapon options, something the old sculpt lacked. That said, we probably would have preferred to see an older character, such as the Firebelly, receive a new miniature first. Even so, there’s no denying the quality of this sculpt, whose pose and equipment perfectly convey the sheer strength and authority expected from an Ogor Tyrant.

The Gluttons are clearly no longer the comic relief of the army. Their new sculpts move away from the exaggerated, almost cartoonish look of their predecessors in favor of a much wilder and more intimidating appearance. The poses are far more dynamic, the level of detail is outstanding, and every model has plenty of personality. We absolutely love this redesign, although it may make them a little more difficult to use in The Old World, where the artistic direction could end up being quite different once the army eventually returns.

The Ironguts are equally impressive. This time they no longer look like simple Gluttons carrying larger weapons—they finally have a distinct visual identity of their own. Their armor, trophies, and overall proportions immediately set them apart from the core infantry. Our only minor criticism is the rather static pose of the unit champion, especially when the two accompanying models are depicted charging into battle.

The new Maulbeast cavalry is undoubtedly one of the biggest highlights of the entire reveal. The mounts are finally proportioned appropriately for the massive Ogors riding them, and their powerful musculature makes them look truly intimidating. This is exactly the kind of kit that showcases Games Workshop’s sculpting expertise at its very best. In fact, we wouldn’t mind seeing the older cavalry kits disappear altogether, as the difference in quality is now striking. Better still, the kit can be assembled in two different variants, allowing players to build an impressive force centered around these fantastic new models.

Redd the Maw is unquestionably the centerpiece of this first wave. The miniature is enormous, and the scenic composition with the accompanying characters is exceptionally well executed. His appearance immediately brings Skrag the Slaughterer to mind, but on a much larger scale and with a far more impressive sculpt. To be honest, we were never particularly fond of the old Skrag miniature. On the other hand, Redd’s sheer size could make him difficult to integrate into The Old World, where square bases and regiment formations impose far stricter limitations.

The new Butcher is another major success. He’s absolutely massive, posed in a highly dynamic way, and perfectly captures the savage brutality of the character. Once again, we weren’t particularly attached to the aging original sculpt, so this redesign is more than welcome. Like Redd, however, his imposing size may make him difficult to use in The Old World due to the constraints of square bases.

The Cleavers are an entirely new unit tasked with harvesting the finest cuts of meat for their masters. They bring a welcome dose of originality to the army, and the miniatures themselves are full of character. That said, it’s fair to wonder whether this new unit should have taken priority over updating older kits. Units such as the Leadbelchers, the Yhetees, or even some of the named characters arguably needed redesigns first. The kit is also a dual-build, allowing players to assemble a unit of Gutseers, a more magic-focused option that adds even more flexibility and value.

Overall, this first wave of Ogor releases has us genuinely excited. Games Workshop appears to have understood exactly what players wanted by modernizing an aging range while preserving everything that makes the faction so distinctive. And from what we’ve seen, this is only the beginning.

The teaser showing a gigantic new creature strongly suggests that a second wave of reveals is already on the way. We’re particularly hoping to see updated Leadbelchers, whose current miniatures will inevitably look dated next to these stunning new releases, along with a long-overdue redesign of the Yhetees, whose models have certainly shown their age.

As we’ve been running behind schedule, we got a very nice new hunter unit today. Could this be the new unit intended to replace the Leadbelchers? We’ll have to wait and see. In any case, this unit looks absolutely gorgeous.

One thing is certain: this Ogor refresh looks incredibly promising, and we can’t wait to see what Games Workshop has in store for the faction in the coming months.

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