Reviews : The Big Summer Preview 2026 Blood Bowl, Kill Team, Legion Imperialis & Necromunda

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Hello everyone,

We have finally received a substantial amount of content for the secondary games, some of which had been long awaited. We are, of course, delighted, as you might expect, since we appreciate the diversity of games. The systems offered by Games Workshop provide a particularly varied range, even if it is understandable that not everyone can enjoy them all.

Blood Bowl

We begin with Blood Bowl, a game that is especially close to our hearts and one on which we are regularly active. With the gradual disappearance of Forge World resin miniatures, Games Workshop is progressively replacing older kits. This is a trend that is likely to continue for Blood Bowl, as most Big Guys are still in resin, not even counting Star Players.

Let us start with a miniature that brings together both of these categories: Morg ‘n’ Thorg, an iconic Blood Bowl character. This already comes as a surprise, as we were expecting the reveal of a new team instead. On top of that, this new version surpasses its previous resin incarnation both in size and dynamism. It also pays a nod to the design of the metal version, a detail that will certainly delight long-time players.

Another excellent idea is the option to build the miniature in three different ways, reflecting the renowned teams Morg ‘n’ Thorg has played for over the years. This is a significant advantage, allowing the model to blend seamlessly into your teams while offering greater customization options.

Let us now move on to the more common Big Guys. The Minotaur and the Rat Ogre also receive a new plastic version, offering multiple assembly options to match the various teams they can be recruited into. This modularity is a very welcome initiative, making it easier to adapt these miniatures to the visual identity of each team.

Here is the English translation:

This new design approach, which allows multiple designs for a single miniature, is an excellent idea. We hope that Games Workshop continues in this direction. Additional goodies, as well as Spike! Issue 22, will also be made available to players.

Legion Imperialis

The announcement of new releases for a game that had not received any for some time gave us a bit of hope… Unfortunately, while it is appreciated to see new weapon options for Titans, we would have liked to see a more substantial amount of content.

Once again, these releases are part of Games Workshop’s ongoing effort to gradually replace resin kits with plastic versions. This is a welcome development for players fielding Titan Maniples, even if we hope this is only a first step toward more ambitious new content for the game.

We hope that this lull is a precursor to a major release, whether it be a new faction, Primarchs, or even specific units for the various armies. At present, the game somewhat feels like it is on pause.

The market may not be as profitable as Games Workshop had anticipated. A somewhat underwhelming launch, combined with relatively expensive kits, may have slowed down adoption of the game. In addition, 3D printing is widely used by part of the community, which may also have an impact on sales and, consequently, on the pace of new releases. However, this remains purely speculative, as Games Workshop does not publicly disclose the commercial performance of its various ranges.

Necromunda

Finally, we have news for Necromunda. At first glance, we thought this might be a faster or more accessible game format, but it is in fact a new edition.

The question, however, is whether this is really what players were expecting. On our side, we had hoped for more new plastic miniatures, in line with recent releases. This new edition unfortunately does not seem to have the same scale as previous ones, which had enriched the game with new terrain, deeper narrative context, and ambitious campaign content. Earlier supplements had notably taken us beyond the depths of the hive or into battles against corrupted Genestealer cults through campaign books and particularly rich launch boxes.

This time, the overall impression is that it lacks substance. The new miniatures are well-designed but few in number, and some feel redundant compared to existing releases. As for the terrain, it appears particularly minimalistic. The previous starter set had already drawn some criticism for the limited amount of terrain included, but it at least offered unique and original miniatures. Here, we return to very standard elements, in even smaller quantities. This is somewhat disappointing for a box meant to mark the launch of a new edition. The final verdict will also depend on the price of the box. However, we are not under any illusions: it is highly likely to be priced similarly to the previous edition.

The positive point concerns the release of two books compiling the rules for Hive Gangs and Outlands Gangs. On paper, this is an excellent idea, provided that it actually includes all the rules released during the previous edition. Otherwise, it risks being seen as another communication misstep and would continue a recurring issue with Games Workshop: the multiplication of rulebooks required to fully enjoy the game.

Kill Team

The real surprise of this preview is undoubtedly the arrival of the Exodites. This is excellent news for Warhammer 40,000 lore, as this faction has been highly anticipated for many years.

On a personal note, we are not entirely convinced by the design of the mounts. We had imagined them with a slightly less scaly appearance, though this is purely a subjective opinion. This impression may also come from the paint scheme shown, as the version displayed for Warhammer 40,000 looks noticeably better to us. In any case, it is genuinely satisfying to finally see the Exodites appear as official miniatures.

First disappointment: their opponents. The trailer clearly evoked a famous scene from Jurassic Park, which naturally led us to expect Catachans as the opposing force. Not quite! Instead, Snagga Boyz will fill that role as NPCs. The miniatures are well executed, but this range has already been extensively used across numerous boxed sets in recent years.

We also regret, once again, the absence of terrain. There was a time when every new Kill Team box came with a significant amount of new scenery, which greatly added to its appeal.

As with recent releases, Warhammer 40,000 players are likely to rush for this box purely for the Exodites, making it even harder for dedicated Kill Team players to get their hands on it. Hopefully, the inclusion of Snagga Boyz will discourage some Warhammer 40,000 players and make it easier for Kill Team players to obtain the set.


Overall, one should be satisfied with these releases, which help further flesh out these secondary games. For our part, we are pleased with these new additions, even if they may seem minimal for some games.

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