Reviews : Conquest The Last Argument of Kings – Chapter 1

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Hello everyone,

Not long ago, faced with the excellent communication around the new Yoroni army, and after being influenced by a few passionate players, we finally took the plunge into Conquest. We were initially quite hesitant, particularly due to the proportions and sculpting style of the miniatures.
However, it must be said that the latest releases show a clear improvement. Just take a look at the Yoroni or the Weavers Court to see how far the range has come. Even if some elements, such as the poses, could still use some refinement, the progress is undeniable. And when you add the price drop from last month into the mix, it raises the question: Isn’t Conquest ticking more and more boxes for wargame enthusiasts?

What can be said is that Conquest is a modern wargame, where each player fields an army made up of regiments, themselves composed of stands. The game is both fluid and clear, and it benefits from regular online updates. All the rules are available for free and translated into several languages, thanks to the outstanding work of the community.

We’ve therefore decided to write a review of the game in the form of several articles, to make the reading experience more digestible.
Each article will correspond to a chapter of the rulebook, allowing for a progressive and structured exploration of Conquest.

We’re starting this series with a fundamental topic: formations and line of sight.

Formations and Line of Sight

In Conquest, the size of the stands matters for line of sight:

  • Size 1 : Infantry
  • Size 2 : Brutes, Cavalry, Chariots
  • Size 3 : Monsters

The terrain also has a size (to be agreed upon with your opponent before the game):

  • Hills and buildings : Size 2
  • Forests, towers, walls : Size 3

When a unit is on terrain, you add the sizes to determine if it can see (or be seen) over an obstacle.

Arcs and facing

Each regiment has a front, a rear, and two flanks. These determine firing arcs, charge directions, and vulnerabilities. The arcs extend 45° from each front corner.

Regiments and Formation

A regiment is a group of Stands of the same type, arranged in rows and columns. They move, fight, and take effects together.

  • A Stand never leaves its regiment (unless joined by a [Character]).
  • Any effect (bonus, special rules) applies to all Stands in the regiment, unless stated otherwise.

Legal formation :

  • All Stands must touch each other (edge to edge).
  • All must face the same direction.
  • The command Stand (with officers) is centered in the front rank.
  • Losses are removed from the rear, without breaking the lines when in melee contact.

Nothing too complicated once you’re used to regiment-based games, with the added bonus of surprisingly easy terrain size management.

Let’s move on to the unit profile. Again, nothing complicated : each characteristic is a simple value, possibly modified by bonuses or penalties. No complex calculations needed, each characteristic either represents a number of dice to roll or a target number to meet with a D6.

One small but important detail to remember : unlike many other games, in Conquest you need to roll less than or equal to the target number. So here, rolling a 6 is actually a bad outcome!

The Unit Profile

Each Stand (rectangular base with figurine(s)) has a character sheet that defines its abilities on the battlefield.

The two key categories :
  • Type : Infantry, Cavalry, Brute, Monster (useful for certain rules + number of figures on the Stand).
  • Class : Light, Medium, Heavy (influences arrival time on battlefield and durability).
The 8 characteristics :
AbbreviationNameQuick description
MMarcheMovement distance
VVolleyRanged accuracy
CClashHitting ability
AAttacksNumber of dice rolled
WWoundsHealth points
RResolveMorale and courage
DDefenseArmor and robustness
EEvasionDodge, agility, or magic protectione

Some values can be modified by special rules or upgrades during list creation.

Special rules and events

  • Draw Events are effects that certain units trigger upon their activation.
  • Special Rules (Cleave (X), Barrage (X)) grant unique abilities such as reducing enemy defense, ranged attacks, and more.
  • If multiple effects are triggered at the same time, the active player chooses the order in which they resolve.

One particularly interesting aspect of Conquest is that each unit has its own activation card. This introduces a true element of deck-building beforehand, which directly feeds into your on-field strategy. Each turn, you build a stack of hidden orders, and once all units have activated, the turn ends. It’s not just about reacting, it’s about anticipating : you must plan your actions while trying to predict your opponent’s moves, even before the first miniature is moved. With an alternating activation system between players, the game offers strong strategic potential, where every decision can tip the outcome of the turn.

Each regiment and character has its own command card, used to determine activation order. These cards feature the unit’s image, profile stats, and a QR code that links directly to the Army Builder. The Army Builder is a very practical and intuitive app, ideal for creating army lists and accessing rules at any time.

There are a few drawbacks, however: the app is only available in English, and it requires a full reinstall with every update. So be sure to back up your lists elsewhere to avoid any unpleasant surprises.

We hope this first article wasn’t too overwhelming and that you enjoyed it. We’ll be back soon with Chapter 2.

Don’t missed to support us on PATREON!

At the bottom of each post, you’ll find a list of all related blog entries, which we’ll update as the project evolves.

Questions, ideas, spelling error or just want to share your thoughts? Leave a comment below! And if you enjoy our work, a little support would help us keep creating more and more content.

See you soon!

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2 comments
  1. Hi. Conquest is really fun to play, people should really try it. Only one thing, i never have problems with my lists when i update the app.

    1. Hi! Yes, the app has actually been updated recently. I’m really glad to hear you’re enjoying Conquest. Hope you like our articles about conquest :).

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