Reviews : Reveals Warhammer 40k / Kill Team AdeptiCon 2026

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Hello everyone,

As every year, Games Workshop has once again treated us to an avalanche of upcoming releases. During AdeptiCon 2026, the British publisher unveiled numerous projects highly anticipated by fans.

In this article, we offer a roundup of these announcements, along with our immediate impressions.

Despite some sound issues during the presentation, the overall reveals clearly left us dreaming.

Warhammer 40k:

While online rumors had already left little doubt about its release, the Wazdakka Gutsmek miniature has finally been revealed and with impressive dynamism.

The pose is particularly successful: you can really feel the character’s speed and brutality. The smoke effect at the back adds movement and personality to the whole, even if its slightly “comic book” style might not appeal to everyone. The good news, however, is that this element is optional. You’ll be able to include it or not depending on your preference. That said, without it, the miniature might look slightly underwhelming given the imposing size of the base.

A small disappointment, however, the Hair Squig from the original artwork is gone. It’s a minor detail, of course, but it would have added a touch of originality and reinforced the model’s personality. In the end, the miniature is still very successful, but it may lack that little extra spark to truly leave a lasting impression.

Commissar Graves, whether perched on his modified Centaur or not, is bursting with personality. This miniature version of the famous “Fortress of Arrogance” of Sebastian Yarrick is a real visual success.

However, two points can be criticized. The first concerns Yarrick himself, with his return, many would have liked to see him directly on his iconic Fortress of Arrogance, perhaps through a Baneblade conversion kit. The opportunity felt perfect.

The second point raises a more general question, did we really need a new commissar? Even if it must be acknowledged that the miniature is particularly charismatic.

It also raises questions about the future of the Centaur, which now seems quite small compared to the more recent standards of the range. A detail that could hint at a future removal or an updated version of this vehicle.

A total surprise with the arrival of the new Ordo Xenos Inquisitor. Inquisitor Kroyle makes a striking entrance for the Imperial Agents, mounted atop an impressive alien steed.

The miniature is simply exceptional. Rich in detail, it immediately won us over. Its conquistador-like appearance, combined with weaponry drawn from exotic xenos species, gives it a strong and original visual identity. Beyond its aesthetics, this release is a welcome addition to the range, shining a spotlight once again on an Ordo that has often been somewhat overlooked by Games Workshop.

Intranzia Fraye, Dogmata Superior of the Order of Our Martyred Lady, makes her entrance. The miniature immediately brings to mind Inquisitor Karamazov and his famous Throne of Judgment. A comparison that’s hard to ignore, and one that also rekindles a small disappointment: we would have loved to see him return to the range.

In its design, we find a clever blend of Karamazov and Junith Eruita, resulting in a piece that feels visually consistent with the Adepta Sororitas aesthetic.

However, despite flawless sculpting and a remarkable level of detail, the miniature remains quite static. It didn’t particularly excite us, perhaps lacking a bit of dynamism or boldness to truly leave a lasting impression.

Another surprise out of nowhere: the Centaur RSV and the Hippogriff AFV make their entrance onto the battlefield. Better proportioned, in line with the Rogal Dorn Battle Tank, these new Astra Militarum light armored vehicles clearly gain in realism and level of detail. You can now more convincingly imagine the space needed to carry a crew, something that wasn’t always obvious with older models.

In terms of inspiration, the Hippogriff AFV clearly evokes the AMX-10 RC, while the Centaur RSV brings to mind American half-tracks from World War II. It remains to be seen whether the older tanks in the range will follow this new, more realistic and proportionate direction, or retain their more “classic” aesthetic.

Finally, for Warhammer 40,000, the launch box for 11th edition, titled Armageddon, has been officially revealed. This presentation was accompanied by a video featuring many other miniatures already released during 10th edition. A choice that has sparked some confusion among fans, until now, promotional videos typically focused strictly on the exact contents of the launch boxes.

This broader staging therefore leaves some uncertainty hanging in the air, is it simply a visual showcase to enhance the presentation, or a hint at additional releases tied to this new edition?

Unsurprisingly, only two miniatures from the box have been revealed so far. The full contents will be unveiled at a later date. The Boyz that was shown demonstrates a real evolution in sculpting, with the option to equip each model with a choppa, slugga, and shoota. There’s a clear intent to modernize this iconic Ork unit, with a more dynamic and detailed design.

On the other hand, the Intercessor feels much more classic. Overall, it remains fairly standard, despite a small nod with the reintroduction of an MKVII helmet, something long-time fans will certainly appreciate.

Based on hints from the video and general expectations, we can imagine the Ork side including a Weirdboy, a walker, a box-exclusive Big Boss, as well as Boyz.

On the Space Marines side, one might expect Intercessors, a Captain with shield (strongly reminiscent of the Indomitus box), a Jump Pack Chaplain, Assault Veterans, as well as a redesigned Land Speeder.

Now it remains to be seen whether the contents will live up to expectations, not in terms of sculpt quality, which is hardly in doubt, but rather in the number of miniatures included.

Kill Team:

We now move on to Kill Team, whose miniatures are compatible with Warhammer 40,000. The return of The Red Terror is nothing short of impressive. After years of absence, the creature resurfaces in an over-the-top version, as if it had “been on steroids.” Its dynamic pose, tearing through imperial scenery elements along the way, is spectacular and packed with detail. The miniature conveys a real sense of motion and raw power. We particularly appreciate the blend of influences: you can spot elements of the Trygon, the Raveners, as well as earlier incarnations of the Red Terror itself.

Another unexpected return comes in the form of an Imperial Guard veteran squad. Where we were expecting a refresh of a Catachan unit, we instead get a squad drawn from a codex that has been absent for several editions.

The Spectre Squad, beyond representing this potential reintroduction, fits perfectly into Kill Team thanks to its heterogeneous composition and the unique look of each battle-hardened veteran. Every miniature exudes strong personality, making the squad especially lively and engaging for your Kill Team games.

An expansion is planned to enrich your Kill Team games, offering even more strategic possibilities. Among the new additions, we note the return of the fierce Ambull, as well as the mysterious Zoat.

That wraps up the section dedicated to the 41st millennium in this overview. We’ve covered the main miniatures and announcements, sharing our thoughts on these new releases. We’ll be back very soon with the next part of our analysis, where we’ll explore the other universes presented and give our impressions on all the announcements from AdeptiCon 2026.

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