Reviews : Conquest The Last Argument of Kings – Chapter 8

4
(1)

Hello everyone,

In Conquest, a well-played character can turn the tide of a game. Misused, they become a burden… or worse: a trophy handed to your opponent.
On the hobby side, these characters are the perfect opportunity to indulge yourself: scenic bases, dynamic poses, intricate details… everything is allowed to showcase these iconic figures, true charismatic pillars of your army.
Don’t forget to check out Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 6, and Chapter 7 if you haven’t read them yet.

A Character, a Presence

A Character in Conquest isn’t just a stat profile with a fancy miniature, it’s the narrative pillar of your army list. They reflect the culture and philosophy of your faction. In the rules, a Character is a unique model, always attached to a Regiment of the same Type. Except in rare cases (like a W’adrhûn on a dino the size of a bus), they never fight alone. Once embedded in a unit, they take their place in the front rank, always positioned next to the Command Stand. And that’s where the fun begins.

Why Are Characters So Vital?

A Character brings:

  • Special abilities: auras, buffs, spells, etc.
  • A Duel target: making them a duelist—or a cautious commander to protect.
  • A tempo tool: thanks to Entourage Activation, they allow you to chain strategic activations and disrupt your opponent’s rhythm.
  • A personalized build: through Upgrades, Masteries, and magical items.

But a Character also represents a strategic weak point: once eliminated, all of their abilities, auras, and upgrades vanish instantly.
If they fall during a Duel, the unit must immediately Reform, sometimes right in the middle of combat, which can throw off your battle line at the worst possible moment.
And be careful, if the last Stand of their Regiment is destroyed, the Character is automatically removed from play, even if they still had remaining Wounds. A brutal exit…

The Duel : Where Story Meets Dice

The Duel Action is both a mechanical and narrative success in Conquest. Imagine the scene, in the heart of a clash between two iron lines, enemy champions lock eyes. The challenge is thrown. The opponent can accept… or decline, and suffer the consequences: loss of Resolve, inability to seize objectives, and more. If they accept, both Characters engage in a simultaneous resolution. It’s brutal, epic, sometimes tragic. And yet, it’s often where the momentum of a battle is decided.

Tempo Is the Key

What many new players underestimate is the fine control of activations that a Character allows.
Thanks to Joint Activation, you can activate a Character alone (to block the opponent’s turn) or trigger a double activation with their Regiment.
For example, activating your Wizard before their unit lets you cast a support spell, then send the unit into combat. Doing it the other way around would have canceled the spell’s effect.
Mastering this aspect is what takes you from a “regular player” to a cunning warlord.

Warlord & Supremacy: Who Leads Your War?

Every army has its Warlord, a Character chosen when building your list. This choice is never trivial, as it grants you access to a Supremacy Ability: a unique game effect, devastating if used at the right moment.
It’s not always your most powerful Character. Sometimes, a subtle wizard or a defensive commander can offer greater strategic value depending on your playstyle.

Customization : Items, Masteries, Fluff

One of the joys of Conquest is personalizing your Characters:

  • Masteries (Combat, Tactical, Arcane): small bonus rules, often very thematic.
  • Artifacts and Items: strengthen their role (tank, buffer, killer…).
  • Fluff and Hobby: your Characters are showcase pieces for the hobby. Add a banner, an alternate head, a scenic base — this is where your army truly comes to life.

Risks and Rewards

  • A Character cannot be wounded by standard Clash or Volley actions as long as they are in a unit.
  • They only die in Duels, from targeted effects, or if their unit is destroyed.
  • Upon dying, they may (under certain conditions) perform a final heroic Clash before falling.

Sending them into the heart of the action for their auras and impact is a tactical gamble, but it’s a risk you must take.

In conclusion, Characters are true catalysts of power and strategy on the battlefield. Off the field, they are ambassadors of your faction: bearers of its identity, its history, and often the finest pieces of your collection. A Conquest army without its iconic Characters, carefully chosen, well-optimized, and above all beautifully painted, is like a dragon without flames. They often form the second pillar of your army, alongside the monstrous figures that turn heads on the table. So enjoy yourself! Let your creativity, lore, and most devious combos run free. Your Characters deserve as much care as your monsters… if not more.

Don’t missed to support us on PATREON!

At the bottom of each post, you’ll find a list of all related blog entries, which we’ll update as the project evolves.

Questions, ideas, spelling error or just want to share your thoughts? Leave a comment below! And if you enjoy our work, a little support would help us keep creating more and more content.

See you soon!

Click on a star to rate it!

Average rating 4 / 5. Vote count: 1

No votes so far! Be the first to rate this post.

Leave a Reply

Your email address will not be published. Required fields are marked *